A gamified web app that allows users to track their habits while utilizing theories of social comparison to promote and maintain action built for the 5-day Meteor Hackathon.
A web application for responsible and safe hangout planning with a contact tracing feature that my team developed in ICS 491 for the 5-day Meteor Hackathon.
My teammate and I developed a web application that helps students see the seating available for each class at the University of Hawaii by scraping the class listing website.